More Games for the SPB
Moderators: Chuckt, Garth, bitfogav
More Games for the SPB
Hey there.
As I wait for my transistor, can't stop thinking about how cool this game is.
Any chance we can port any of the games like "Car Race", "Pong", etc., from your other projects to the SPB?
I haven't coded anything this complex in a long time but I'm certainly willing to help and learn.
Anybody?
Lets have fun....
Mackletus.
As I wait for my transistor, can't stop thinking about how cool this game is.
Any chance we can port any of the games like "Car Race", "Pong", etc., from your other projects to the SPB?
I haven't coded anything this complex in a long time but I'm certainly willing to help and learn.
Anybody?
Lets have fun....
Mackletus.
- brad
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Re: More Games for the SPB
You sure can port all sorts of different games to it.
I am certainly willing to help out where needed
I am certainly willing to help out where needed
Re: More Games for the SPB
Yeh Ill gladly help too, what language we using Mackletus? Swordfish Basic will make the process much quicker I reckon
If you don't know what Voltage your country is using, you shouldn't be doing electronics
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Re: More Games for the SPB
I second the swordfish motion!
Re: More Games for the SPB
Well, as long as I can use the free version, can't afford to get a license right now.
I'll install it and start tinkering with your code
Thanks
I'll install it and start tinkering with your code
Thanks
Re: More Games for the SPB
It would nice too see if the SBP code will actually compile/work with the SE Version of SF?
If you don't know what Voltage your country is using, you shouldn't be doing electronics
Re: More Games for the SPB
I think Brad said you can't, I think there is a limit on how much memory you can use with the SE version.
BTW. I'm downloading it now , Wish me luck.... LOL
BTW. I'm downloading it now , Wish me luck.... LOL
Re: More Games for the SPB
Yeah that is true.mackletus wrote:I think there is a limit on how much memory you can use with the SE version.
If you don't know what Voltage your country is using, you shouldn't be doing electronics
- brad
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Re: More Games for the SPB
Unfortunately it can't be compiled with the free version.
But you can still do alot with 256bytes!
I know it's still too much, but RetroBall uses only 347 variable bytes!
But you can still do alot with 256bytes!
I know it's still too much, but RetroBall uses only 347 variable bytes!
Re: More Games for the SPB
Hey, Just starting to play with the code, but I can't seem to find RandGen.bas
I see bitfogav uses RandGen2.bas in the Dice program.
Where is it?
I see bitfogav uses RandGen2.bas in the Dice program.
Where is it?
Re: More Games for the SPB
These Random Generators are some Modules that Swordfish users have put together..
Heres the Randgen.bas that Brad used in the SPB More Modules can be found here:
http://digital-diy.com/index.php?option ... Itemid=183
Or
http://www.sfcompiler.co.uk/wiki/pmwiki ... er.Modules
If swordfish SE is the same as the full version then you can make your own Modules and store them in the "User Library" folder. Thats usually found in the same directory where Swordfish was installed, you can put the RandGen.bas file in the User Folder or the other option is to put the RandGen.bas file in the same folder has the Super Pixel Bros game files.
Heres the Randgen.bas that Brad used in the SPB More Modules can be found here:
http://digital-diy.com/index.php?option ... Itemid=183
Or
http://www.sfcompiler.co.uk/wiki/pmwiki ... er.Modules
If swordfish SE is the same as the full version then you can make your own Modules and store them in the "User Library" folder. Thats usually found in the same directory where Swordfish was installed, you can put the RandGen.bas file in the User Folder or the other option is to put the RandGen.bas file in the same folder has the Super Pixel Bros game files.
If you don't know what Voltage your country is using, you shouldn't be doing electronics
Re: More Games for the SPB
Got it, but of course got a memory error when compiling.
At least I'll be able to study the code.
Thanks
At least I'll be able to study the code.
Thanks
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