Microcontroller based Graphical lcd game
Moderators: Chuckt, Garth, bitfogav
Microcontroller based Graphical lcd game
hello guys,
finally got the parts for my project,
a (wg12864b)from winstar lcd screen, that uses the ks0108 driver.
a pic 18f4550 micro controller
a few push buttons
a potentiometer for the lcd contrast.
i intend to build a mini game console and write a few games(tetris, pong, adventures of captalex..) for it using the C programming language. i have encountered alot of libraries out there like the penguin game system that uses a similar lcd(and has some cool functions). but i cant get my lcd working ,less to start writing the games for the lcd, any experience using grahical lcds in C ,would be appreciated.! i cant seem to be able to upload the .pdf datasheet
finally got the parts for my project,
a (wg12864b)from winstar lcd screen, that uses the ks0108 driver.
a pic 18f4550 micro controller
a few push buttons
a potentiometer for the lcd contrast.
i intend to build a mini game console and write a few games(tetris, pong, adventures of captalex..) for it using the C programming language. i have encountered alot of libraries out there like the penguin game system that uses a similar lcd(and has some cool functions). but i cant get my lcd working ,less to start writing the games for the lcd, any experience using grahical lcds in C ,would be appreciated.! i cant seem to be able to upload the .pdf datasheet
Re: Microcontroller based Graphical lcd game
Hi captalex,
sorry for a late reply, sounds like a good idea making a game using 128x64 LCD. Ill try to help all I can, but I have not used a 128x64 before (but I do have one in the post with a ks0108 chip) .
Can you give some more info about your problem with the LCD when you say you cant get it working?
*to upload the PDF file your need to ZIP the PDF file and then upload the ZIP file.
sorry for a late reply, sounds like a good idea making a game using 128x64 LCD. Ill try to help all I can, but I have not used a 128x64 before (but I do have one in the post with a ks0108 chip) .
Can you give some more info about your problem with the LCD when you say you cant get it working?
*to upload the PDF file your need to ZIP the PDF file and then upload the ZIP file.
- brad
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Re: Microcontroller based Graphical lcd game
I'm also sorry for the late post here. We've been super busy. We have just sold our house and are in the process of building a new one. i am also spending loads of hours selling my video game colelction on ebay. Literally thousands of items to list!
anywho, Unfortunately I have not had experience in programming pic's with C language. I am guessing that bitfogav will be writing his code with swordfish basic. If you were interested in giving swordfish basic a go I am sure that the two of you could help each other along with various aspects of using the graphic LCD display.
As for me, I am working with my 32x32 RGB LED display, but one day I certainly plan on using LCD's (i'm just not sure when)
anywho, Unfortunately I have not had experience in programming pic's with C language. I am guessing that bitfogav will be writing his code with swordfish basic. If you were interested in giving swordfish basic a go I am sure that the two of you could help each other along with various aspects of using the graphic LCD display.
As for me, I am working with my 32x32 RGB LED display, but one day I certainly plan on using LCD's (i'm just not sure when)
Re: Microcontroller based Graphical lcd game
thanks guys.
yes bitfogav ,
i've taken a look at your attempt. mine is similar, i have written a sample display code in mikro c to draw lines, text and display an images on the lcd . i tried simulating it on proteus simulator but i keep getting so many errors. also in the real world, the back light of the lcd came on awhile back when i was working on it, but now even with connecting a 10k between pins 3 and 18 (on my glcd) nothing seems to show on screen. i have attached my code and the digital schematic. thanks.
yes bitfogav ,
i've taken a look at your attempt. mine is similar, i have written a sample display code in mikro c to draw lines, text and display an images on the lcd . i tried simulating it on proteus simulator but i keep getting so many errors. also in the real world, the back light of the lcd came on awhile back when i was working on it, but now even with connecting a 10k between pins 3 and 18 (on my glcd) nothing seems to show on screen. i have attached my code and the digital schematic. thanks.
- Attachments
-
- GLCD_Test.rar
- my mikro c display code
- (1.02 KiB) Downloaded 679 times
-
- pong new.rar
- my schematic on proteus
- (13.77 KiB) Downloaded 679 times
Re: Microcontroller based Graphical lcd game
captalex wrote:
finally man!!, bitfogav this is what i have been looking for /trying to do using the mikro C glcd libraries , but i didnt know how. i hope you could help me with porting your code to mikro C using a pic18f4550 and a wg12864b ks0108 based lcd display. and also adding an additional paddle and scoring! hence(pong).
Hi captalex, Im not familiar with mikroC, but looking at your test code, aren't you missing the GLCD librarys Or Headers? and dont you have to include the header file for which microchip you are using?, also I cant test your schematics as I dont have proteus
And as for your display backlight not working, all Ive done on mine is connect it up as this, im using a 10k potentiometer going to my 5volt supply and then the other two connections connect directly to the GLCD pin 3 and 18, this is to control the contrast of the display, you also need to connect pins 19 to 5+ and pin 20 to ground to operate the backlight.
- brad
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Re: Microcontroller based Graphical lcd game
Perhaps you could open up your schematic in proteus and take a screenshot for us?
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Re: Microcontroller based Graphical lcd game
If you upload the Hex file I can test it for you in Isis Captalex
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Re: Microcontroller based Graphical lcd game
odessa wrote:
If you upload the Hex file I can test it for you in Isis Captalex
ok odessa, knock your self out!
- Attachments
-
- GLCD_Test original.rar
- hex file for glcd
- (6.47 KiB) Downloaded 670 times
Re: Microcontroller based Graphical lcd game
bitfogav wrote:
Hi captalex, Im not familiar with mikroC, but looking at your test code, aren't you missing the GLCD librarys Or Headers? and dont you have to include the header file for which microchip you are using?, also I cant test your schematics as I dont have proteus
And as for your display backlight not working, all Ive done on mine is connect it up as this, im using a 10k potentiometer going to my 5volt supply and then the other two connections connect directly to the GLCD pin 3 and 18, this is to control the contrast of the display, you also need to connect pins 19 to 5+ and pin 20 to ground to operate the backlight.
thanks bitfogav, i got it to light up again!, but now it just flickers constantly but doesnt display pixels yet.
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Re: Microcontroller based Graphical lcd game
Hi,
The errors I get on Isis running that code suggest you haven't defined the processor properly
Have you selected it project settings ?
Also when using using GLCD's in mikroC, the lower the clock speed the better, its glitchy.
The errors I get on Isis running that code suggest you haven't defined the processor properly
Have you selected it project settings ?
Also when using using GLCD's in mikroC, the lower the clock speed the better, its glitchy.
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Re: Microcontroller based Graphical lcd game
odessa wrote:Hi,
The errors I get on Isis running that code suggest you haven't defined the processor properly
Have you selected it project settings ?
Also when using using GLCD's in mikroC, the lower the clock speed the better, its glitchy.
yes odessa, i have selected the p18f4550 device in the project setup and also set the clock speed to 4mhz, i use mikroC
v 8.2 and so some of the glcd routineslike "Glcd_Init()" are different from the ones on mikro c pro v4.6. what do you suggest i do ?
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Re: Microcontroller based Graphical lcd game
Hi,
My version of Isis doesn't have the 18f4550, where did you get yours from ? I ask as when I use your design nothing will run at all.
If I delete your 18f4550 and use the 18f4520 in Isis everything runs fine.
I dont use Mikro C, I'm borrowing someone elses to test your code which lists 1000's of error as it runs lol.
If it helps here is a sample GLCD written in Mikro C pro for an 18F4520
I have tested that using an identical schematic to yours but with the 18f4520 in Isis and it runs perfectly
I think your problem is with the processor model and your C code
Also in Isis you dont need to connect anything to Vo or -Vout on the GLCD for it to work
Thats the bitmap test file you'll need to add to the project
My version of Isis doesn't have the 18f4550, where did you get yours from ? I ask as when I use your design nothing will run at all.
If I delete your 18f4550 and use the 18f4520 in Isis everything runs fine.
I dont use Mikro C, I'm borrowing someone elses to test your code which lists 1000's of error as it runs lol.
If it helps here is a sample GLCD written in Mikro C pro for an 18F4520
Code: Select all
/*
* Project name:
GLCD_Test (Demonstration of the GLCD library routines)
* Copyright:
(c) Mikroelektronika, 2005-2010.
* Revision History:
20081218:
- initial release;
* Description:
This is a simple demonstration of the GLCD library routines:
- Init and Clear (pattern fill)
- Image display
- Basic geometry - lines, circles, boxes and rectangles
- Text display and handling
* Test configuration:
MCU: P18F4520
http://ww1.microchip.com/downloads/en/DeviceDoc/39609b.pdf
Dev.Board: BIGPIC6 - ac:GLCD
http://www.mikroe.com/eng/products/view/300/bigpic6-development-system/
Oscillator: HS, 4.0 MHz
Ext. Modules: GLCD 128x64, KS108/107 controller
http://www.mikroe.com/eng/categories/view/43/components/
SW: mikroC PRO for PIC
http://www.mikroe.com/eng/products/view/7/mikroc-pro-for-pic/
* Notes:
- Turn on GLCD backlight switch SW13.8 (board specific).
*/
//Declarations------------------------------------------------------------------
const code char truck_bmp[1024];
//--------------------------------------------------------------end-declarations
// Glcd module connections
char GLCD_DataPort at PORTD;
sbit GLCD_CS1 at LATB0_bit; // for writing to output pin always use latch (PIC18 family)
sbit GLCD_CS2 at LATB1_bit; // for writing to output pin always use latch (PIC18 family)
sbit GLCD_RS at LATB2_bit; // for writing to output pin always use latch (PIC18 family)
sbit GLCD_RW at LATB3_bit; // for writing to output pin always use latch (PIC18 family)
sbit GLCD_EN at LATB4_bit; // for writing to output pin always use latch (PIC18 family)
sbit GLCD_RST at LATB5_bit; // for writing to output pin always use latch (PIC18 family)
sbit GLCD_CS1_Direction at TRISB0_bit;
sbit GLCD_CS2_Direction at TRISB1_bit;
sbit GLCD_RS_Direction at TRISB2_bit;
sbit GLCD_RW_Direction at TRISB3_bit;
sbit GLCD_EN_Direction at TRISB4_bit;
sbit GLCD_RST_Direction at TRISB5_bit;
// End Glcd module connections
void delay2S(){ // 2 seconds delay function
Delay_ms(2000);
}
void main() {
#define DRAWING_DEMO
//#define TEXT_DEMO
unsigned short counter;
char *someText;
ADCON1 |= 0x0F; // Configure AN pins as digital
CMCON |= 7; // Disable comparators
Glcd_Init(); // Initialize GLCD
Glcd_Fill(0x00); // Clear GLCD
while(1) {
Glcd_Image(truck_bmp); // Draw image
Delay2s(); Delay2s();
Glcd_fill(0x00); // Clear GLCD
Glcd_PartialImage(0,0,68,30,128,64,truck_bmp); // Partial image
Delay_ms(500);
Glcd_PartialImage(24,16,68,30,128,64,truck_bmp);
Delay_ms(500);
Glcd_PartialImage(56,34,68,30,128,64,truck_bmp);
Delay2s(); Delay2s();
Glcd_Fill(0x00); // Clear GLCD
#ifdef DRAWING_DEMO
Glcd_Box(62,40,124,56,1); // Draw box
Glcd_Rectangle(5,5,84,35,1); // Draw rectangle
Delay_ms(1000);
Glcd_Rectangle_Round_Edges(2,2,87,38,7,1);
Delay_ms(1000);
Glcd_Rectangle_Round_Edges_Fill(8,8,81,32,12,1);
Delay_ms(1000);
Glcd_Line(0, 0, 127, 63, 1); // Draw line
Delay2s();
for(counter = 5; counter < 60; counter+=5 ){ // Draw horizontal and vertical lines
Delay_ms(250);
Glcd_V_Line(2, 54, counter, 1);
Glcd_H_Line(2, 120, counter, 1);
}
Delay2s();
Glcd_Fill(0x00); // Clear Glcd
for (counter = 1; counter <= 10; counter++) // Draw circles
Glcd_Circle(63,32, 3*counter, 1);
Delay2s();
for (counter = 1; counter <= 10; counter++) // Draw circles
Glcd_Circle_Fill(63,32, 3*counter, 1);
Delay2s();
Glcd_Box(12,20, 70,57, 2); // Draw box
Delay2s();
Glcd_Fill(0xFF); // Fill Glcd
#endif
#ifdef TEXT_DEMO
Glcd_Set_Font(Character8x7, 8, 7, 32); // Choose font, see __Lib_GLCDFonts.c in Uses folder
Glcd_Write_Text("TEXT DEMO", 24, 3, 2); // Write string
Delay2s();
Glcd_Fill(0x00); // Clear Glcd
Glcd_Set_Font(Character8x7, 8, 7, 32); // Change font
someText = "8x7 Font";
Glcd_Write_Text(someText, 5, 0, 2); // Write string
Delay2s();
Glcd_Set_Font(System3x5, 3, 5, 32); // Change font
someText = "3X5 CAPITALS ONLY";
Glcd_Write_Text(someText, 60, 2, 2); // Write string
Delay2s();
Glcd_Set_Font(font5x7, 5, 7, 32); // Change font
someText = "5x7 Font";
Glcd_Write_Text(someText, 5, 4, 2); // Write string
Delay2s();
Glcd_Set_Font(FontSystem5x7_v2, 5, 7, 32); // Change font
someText = "5x7 Font (v2)";
Glcd_Write_Text(someText, 50, 6, 2); // Write string
Delay2s();
#endif
}
}
I think your problem is with the processor model and your C code
Also in Isis you dont need to connect anything to Vo or -Vout on the GLCD for it to work
Thats the bitmap test file you'll need to add to the project
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(")-(")
This is a bunny, copy bunny into your signature to help him achieve world domination.
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Re: Microcontroller based Graphical lcd game
odessa wrote:Hi,
My version of Isis doesn't have the 18f4550, where did you get yours from ? I ask as when I use your design nothing will run at all.
If I delete your 18f4550 and use the 18f4520 in Isis everything runs fine.
I dont use Mikro C, I'm borrowing someone elses to test your code which lists 1000's of error as it runs lol.
If it helps here is a sample GLCD written in Mikro C pro for an 18F4520
I have tested that using an identical schematic to yours but with the 18f4520 in Isis and it runs perfectly
I think your problem is with the processor model and your C code
Also in Isis you dont need to connect anything to Vo or -Vout on the GLCD for it to work
thanks alot odessa, i got mine from a friend too.
about the 1000 errors :
i fixed them, i rewrote the code again and now my glcd can display both text and some cool 8bit graphics!
but for the image i converted my image to an array stored it in a .c file , added it to my c source files in the project setup and called it in my program but it doesnt seem to be able to access the image.
- Attachments
-
- eva.rar
- image source file
- (606 Bytes) Downloaded 640 times
-
- glcd_rect.rar
- my c source file
- (3.26 KiB) Downloaded 635 times
-
- cool_image.rar
- image header file
- (144 Bytes) Downloaded 619 times
-
- glcd_rect.rar
- my hex file pic 18f 4550
- (2.78 KiB) Downloaded 637 times
- odessa
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Re: Microcontroller based Graphical lcd game
Hi,
It works fine in the test code using your Bitmap instead of the truck
There isn't anything in the code you posted there to draw the bitmap
Jay
It works fine in the test code using your Bitmap instead of the truck
There isn't anything in the code you posted there to draw the bitmap
Jay
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