Button Interfacing
Moderators: Chuckt, Garth, bitfogav
Button Interfacing
hello guys, i've hooked up the button to the PIC18F4550 as instructed in tutorial 4, but i just can't get my head around assembly. i have a single led on port RC4 and a push button attached to port RA0. can any one provide me with the code in Mikro C or similar, or with the HEX file. thanks.
- brad
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Re: Button Interfacing
I'd love to help you out but I haven't done anything in mikro C.
Perhaps bitfogav might be able to shed some light?
Have you thought about coming over to the wonderful world of Swordfish Basic?
Perhaps bitfogav might be able to shed some light?
Have you thought about coming over to the wonderful world of Swordfish Basic?
Re: Button Interfacing
Im not familiar with miKroC either, But an example Code I made for AVR C which setups 2 buttons and two leds, buttons connected to PORTB and leds on PORTD.
I agree with Brad, have you looked at Swordfish Basic? much easier to learn, plus im sure me and Brad will help you
I agree with Brad, have you looked at Swordfish Basic? much easier to learn, plus im sure me and Brad will help you
Code: Select all
// F_CPU tells util/delay.h our clock frequency
#define F_CPU 8000000UL // Clock frequency (8MHz)
// Include AVR Libraries
#include <avr/io.h>
#include <util/delay.h>
// Functions
int set_PORTD_bit(int position, int value);
int main(void)
{
int temp, temp1;
// Set Port D output
DDRD = 0b11111111;
// make Port B input
DDRB = 0b00000000;
// Set up a forever loop
for ( ; 1==1 ; )
{
// Bitwise AND the state of the pins of
// PORT B with 0000 0001 (PB0)
// In other words, set 'temp' to be
// the value of PINB's bit #1.
// 'temp' will therefore only ever be 0x01 or 0x00.
temp = (PINB & 0x01); // button one
temp1 = (PINB & 0x80); // button two
// If the button one is pushed (i.e. that bit is 0)
// then turn the LED on with a function.
if ( temp == 0 )
{
set_PORTD_bit(0,1); // LED on (LED is on PD0)
}
else
{
set_PORTD_bit(0,0); // LED off (LED is on PD0)
}
// If the button two is pushed (i.e. that bit is 0)
// then turn the LED on with a function.
if ( temp1 == 0 )
{
set_PORTD_bit(1,1); // LED on (LED is on PD1)
}
else
{
set_PORTD_bit(1,0); // LED off (LED is on PD1)
}
}
return 1;
}
// Function code
int set_PORTD_bit(int position, int value)
{
// Sets or clears the bit in position 'position'
// either high or low (1 or 0) to match 'value'.
// Leaves all other bits in PORTD unchanged.
if (value == 0)
{
PORTD &= ~(1 << position); // Set bit position low
}
else
{
PORTD |= (1 << position); // Set high, leave others alone
}
return 1;
}
Re: Button Interfacing
If you was to use Swordfish then something has this is what you use?.
Code: Select all
Device = 18F4550
Clock = 8
// Include Modules
Include "InternalOscillator.bas"
Include "utils.bas"
// configure port pins
Dim led1 As PORTD.0 // LED1
Dim button1 As PORTB.1 // Button1
// check button
Sub check_button()
If button1 = 0 Then
High(led1) // Turn On LED
DelayMS(50) // debounce for button
Else
Low(led1) // Turn Off LED
End If
End Sub
// Make all Pins digital I/O's
SetAllDigital
TRISD = %00000000 // set PORTD Output
TRISB = %11111111 // set PORTB Input
// prog starts here
While true
check_button
Wend
Re: Button Interfacing
cheers guys, i really want to learn swordfish, but my programming background was started in C, and time wouldnt let me combine both at the moment, when i am done with my current lcd pong game project. i will try and see what swordfish has to offer.
hey bitfogav!.
i have this code written in mikro c, but i think the problem might be my hardware, i have a push button across the breadboard bridge, one pin goes to pin RC2 with a 10k resistor connected to the ground and the other pin connected to the ground, in my code the button goes high when the button is released. dont know what is wrong!
hey bitfogav!.
i have this code written in mikro c, but i think the problem might be my hardware, i have a push button across the breadboard bridge, one pin goes to pin RC2 with a 10k resistor connected to the ground and the other pin connected to the ground, in my code the button goes high when the button is released. dont know what is wrong!
Code: Select all
// Example reads RB0, to which the button is connected; on transition from 1 to 0 (release of button), PORTD is inverted:
int oldstate; // Old state flag
void main() {
ADCON1 = 0x0F; // Set AN pins to Digital I/O
CMCON |= 7; // Disable comparators
TRISA = 1; // set RA0 pin as input
TRISC = 0x00; // Configure PORTC as output
PORTC = 0xAA; // Initial PORTC value
oldstate = 0;
do {
if (Button(&PORTA, 0, 1, 0)) { // Detect logical one if button is high set oldstate to 1
oldstate = 1; // Update flag
}
if (oldstate && Button(&PORTA, 0, 1, 1)) { // Detect one-to-zero transition if 1 and aero button has been released invert output at C
PORTC = ~PORTC; // Invert PORTC
oldstate = 0; // Update flag
}
} while(1); // Endless loop
}
- brad
- Site Admin
- Posts: 2578
- Joined: Fri Mar 26, 2010 10:30 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Button Interfacing
Have you double checked the output of the button with a logic probe?
Re: Button Interfacing
captalex wrote:i think the problem might be my hardware, i have a push button across the breadboard bridge, one pin goes to pin RC2 with a 10k resistor connected to the ground and the other pin connected to the ground, in my code the button goes high when the button is released. dont know what is wrong!
Like Brad said check your button output?, But you say you got a 10k resistor going to ground and the pin of the button and the other button pin going to ground??. that to me sounds like it would't work, your just get a logic 0 to your microchip pin.
Try something like this picture I made up, the resistor goes to your power (5volt) and the other button pin goes to ground, you should then have a logic 1 at the PIC pin until you press the button, and then you should have a logic 0 at the PIC pin while the button is being pressed.
Re: Button Interfacing
no brad,
i dont have access to a logical probe, any other methods.?.
yes bitfogav,
i have tried that it displays the ON text that i sent to it but when i push the button it doesnt execute the next statement.
i dont have access to a logical probe, any other methods.?.
yes bitfogav,
i have tried that it displays the ON text that i sent to it but when i push the button it doesnt execute the next statement.
Code: Select all
/* when button is pressed led comes on and text is written to the lcd screen*/
int oldstate=0; // Old state flag
void main() {
TRISA = 1; // set RA0 pin as input
TRISC.F2 = 0x00; // Configure PORTC as output
PORTC = 0; // Initial PORTC value for led
ADCON1 = 0x0F; // Set AN pins to Digital I/O
Glcd_Init(&PORTB, 0, 1, 2, 3, 5, 4, &PORTD); //Glcd_Init_EP4,see Autocomplete//(CONTROL PORT,cs1,cs2,(d/i)/rs),r/w,rst,en,DATAPORT)
Glcd_Fill(0x00); //clear screen
do {
if (Button(&PORTA, 0, 1, 1)) { // Detect logical one if button is high set oldstate to 1
oldstate = 1; // Update flag
Glcd_Write_Text("ON",45,3, 1);
}
if (oldstate && Button(&PORTA, 0, 1, 0)) { // Detect one-to-zero transition if 1 and aero button has been released invert output at C
PORTC = ~PORTC; // Invert PORTC
oldstate = 0; // Update flag
Glcd_Write_Text("OFF",45,3, 1);
}
} while(1); // Endless loop
}
- Attachments
-
- push button.rar
- this is a pic of my button connection
- (539.73 KiB) Downloaded 887 times
Re: Button Interfacing
Without fully understanding miKroC syntax all I can suggest is what happens if you change your bit of code from this:
To this?:
Code: Select all
if (Button(&PORTA, 0, 1, 1)) { // Detect logical one if button is high set oldstate to 1
oldstate = 1; // Update flag
Glcd_Write_Text("ON",45,3, 1);
}
if (oldstate && Button(&PORTA, 0, 1, 0)) { // Detect one-to-zero transition if 1 and aero button has been released invert output at C
PORTC = ~PORTC; // Invert PORTC
oldstate = 0; // Update flag
Glcd_Write_Text("OFF",45,3, 1);
}
Code: Select all
if (Button(&PORTA, 0, 1, 1)) {
//oldstate = 1;
Glcd_Write_Text("ON",45,3, 1);
}
if (Button(&PORTA, 0, 1, 0)) {
PORTC = ~PORTC;
//oldstate = 0;
Glcd_Write_Text("OFF",45,3, 1);
}
Re: Button Interfacing
Yay guys, i did it!! , i connected one leg of the button to ground as you suggested, i then connected the other leg to PORT A + a 10k resistor on this leg goes to +5v , i'm just happy:D
i wrote new code, and scrapped the mikroc Button function altogether.
thanks guys for your help. this is the code.
and for the button header file
...
i wrote new code, and scrapped the mikroc Button function altogether.
thanks guys for your help. this is the code.
Code: Select all
#include "button_Control.h"
#define Pressed 0
void main()
{
ADCON1 = 0x0F; // Set AN pins to Digital I/O
Glcd_Init(&PORTB, 0, 1, 2, 3, 5, 4, &PORTD); // (CONTROL PORT,cs1,cs2,(d/i)/rs),r/w,rst,en,DATAPORT)
Glcd_Fill(0x00); //clear screen
TRISC = 0; // PORTC outputs
PORTC.F2 = 0; // Turn OFF all LEDs on portC2
TRISA.F0 = 0xFF; // RA0 input
for(;;) // Endless loop
{
if(Switch_up != Pressed) // Is switch pressed ?
{
Glcd_Write_Text("OFF",45,3, 1); // Turn OFF LED
PORTC.F2=0; // Turn ON LED
Delay_us(1000); // Delay
}
else
{
Delay_us(1000); // Delay 3 second
PORTC.F2=0xFF; // Turn ON LED
Glcd_Write_Text("ON",45,3, 1);
Glcd_Fill(0);
}
}
}
and for the button header file
Code: Select all
/* header file for the button presses, must be added in game*/
#define Switch_up PORTA.F0
#define Switch_right PORTA.F1
#define Switch_down PORTA.F2
#define Switch_left PORTA.F3
#define Switch_Start PORTA.F4
Re: Button Interfacing
now guys, i want to make a switch statement loop, that checks what button was pressed and returns a specified action for it. e.g if up is presses move pixel up 2 pixels. this is my code
do help.
Code: Select all
int Button=1;
switch (Button)
{
case Switch_up: head_y--; break;
case Switch_right: head_x++; break;
case Switch_down: head_y++; break;
case Switch_left: head_x--; break;
case Switch_Start: begin+++ break;
}
Re: Button Interfacing
Im sure thats what I said to do in the previous post above?captalex wrote:Yay guys, i did it!! , i connected one leg of the button to ground as you suggested, i then connected the other leg to PORT A + a 10k resistor on this leg goes to +5v
...
Re: Button Interfacing
captalex wrote:now guys, i want to make a switch statement loop, that checks what button was pressed and returns a specified action for it. e.g if up is presses move pixel up 2 pixels. this is my codedo help.Code: Select all
int Button=1; switch (Button) { case Switch_up: head_y--; break; case Switch_right: head_x++; break; case Switch_down: head_y++; break; case Switch_left: head_x--; break; case Switch_Start: begin+++ break; }
Why not use a IF statement?
Code: Select all
for(;;) // Endless loop
{
if(Switch_up != Pressed)
{
// do what you want when this button is pressed
}
elseif (Switch_down != Pressed)
{
// do what you want when this button is pressed
}
elseif (Switch_left!= Pressed)
{
// do what you want when this button is pressed
}
elseif (Switch_right != Pressed)
{
// do what you want when this button is pressed
}
}
Re: Button Interfacing
bitfogav wrote:captalex wrote:now guys, i want to make a switch statement loop, that checks what button was pressed and returns a specified action for it. e.g if up is presses move pixel up 2 pixels. this is my codedo help.Code: Select all
int Button=1; switch (Button) { case Switch_up: head_y--; break; case Switch_right: head_x++; break; case Switch_down: head_y++; break; case Switch_left: head_x--; break; case Switch_Start: begin+++ break; }
Why not use a IF statement?
Code: Select all
for(;;) // Endless loop { if(Switch_up != Pressed) { // do what you want when this button is pressed } elseif (Switch_down != Pressed) { // do what you want when this button is pressed } elseif (Switch_left!= Pressed) { // do what you want when this button is pressed } elseif (Switch_right != Pressed) { // do what you want when this button is pressed } }
hey bitfogav,
an if statement is good but i want to wrap them all into a single function say (button_check)such that when that function is called, all these conditions are checked accordingly.
i 'll try your if code. and yes it was your button picture that got the buttons working.
thanks man.
Re: Button Interfacing
Well if its any good this is a small C program I made for AVR C: I used one button and 3 leds, when I pressed the button I wanted to use a Case (switch) statement to select which led to turn on.
Code: Select all
#define BIT(x) (1 << (x))
#define SETBITS(x,y) ((x) |= (y))
#define SETBIT(x,y) SETBITS((x), (BIT((y))))
#define BITVAL(x,y) (((x)>>(y)) & 1)
// include the avr library
#include <avr/io.h>
#include <util/delay.h>
// Delay function
void delayms(uint16_t millis)
{
while (millis)
{
_delay_ms(1);
millis--;
}
}
// Main Program
int main( void )
{
DDRC |= 0xFF; // set ALL PORTC Outputs
DDRD |= 0xFF; // set ALL PORTD Outputs
DDRB = 0b00000001; // set ALL PORTB Inputs except BIT 0 (Output)
PORTC |= 0x00; // clear PORTC pins, LOW
PORTD |= 0xFF; // set PORTD pins, HIGH
SETBIT(PORTB,0); // power led ON
unsigned char buttonCount = 0;
// while loop
while ( 1 )
{
// If the button is pushed
// then increment our buttonCount variable
if (BITVAL(PINB,1) == 0)
{
buttonCount++; // increment out variable counter
delayms(100); // button debounce
if (buttonCount == 4) // if our variable = 4 then reset it
{
buttonCount = 0; // reset our variable
}
}
switch (buttonCount) // switch statements
{
case 0:
PORTC = 0; // Clear PORTC
break; // break forces an exit from the statement body
case 1:
SETBIT(PORTC,1); // set Led on PC1
break; // break forces an exit from the statement body
case 2:
SETBIT(PORTC,3); // set Led on PC3
break; // break forces an exit from the statement body
case 3:
SETBIT(PORTC,5); // set Led on PC5
break; // break forces an exit from the statement body
}
}
return 0;
}
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