More Games for the SPB

Post Here To Discuss The Super Pixel Bros Video Game

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mackletus
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More Games for the SPB

Post by mackletus » Tue Sep 11, 2012 4:01 am

Hey there.

As I wait for my transistor, can't stop thinking about how cool this game is.

Any chance we can port any of the games like "Car Race", "Pong", etc., from your other projects to the SPB?

I haven't coded anything this complex in a long time but I'm certainly willing to help and learn.

Anybody?

Lets have fun....

Mackletus.

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brad
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Re: More Games for the SPB

Post by brad » Tue Sep 11, 2012 8:11 am

You sure can port all sorts of different games to it.

I am certainly willing to help out where needed :)

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Re: More Games for the SPB

Post by bitfogav » Wed Sep 12, 2012 2:53 am

Yeh Ill gladly help too, what language we using Mackletus? :) Swordfish Basic will make the process much quicker I reckon :)
If you don't know what Voltage your country is using, you shouldn't be doing electronics ;-)

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Re: More Games for the SPB

Post by brad » Wed Sep 12, 2012 12:28 pm

I second the swordfish motion!

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Re: More Games for the SPB

Post by mackletus » Fri Sep 14, 2012 5:19 am

Well, as long as I can use the free version, can't afford to get a license right now.

I'll install it and start tinkering with your code

Thanks

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Re: More Games for the SPB

Post by bitfogav » Fri Sep 14, 2012 5:48 am

It would nice too see if the SBP code will actually compile/work with the SE Version of SF? :)
If you don't know what Voltage your country is using, you shouldn't be doing electronics ;-)

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Re: More Games for the SPB

Post by mackletus » Fri Sep 14, 2012 7:06 am

I think Brad said you can't, I think there is a limit on how much memory you can use with the SE version.

BTW. I'm downloading it now :o , Wish me luck.... LOL

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Re: More Games for the SPB

Post by bitfogav » Fri Sep 14, 2012 7:10 am

mackletus wrote:I think there is a limit on how much memory you can use with the SE version.
Yeah that is true.
seswordfishram.jpg
seswordfishram.jpg (17.9 KiB) Viewed 25042 times
If you don't know what Voltage your country is using, you shouldn't be doing electronics ;-)

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Re: More Games for the SPB

Post by brad » Fri Sep 14, 2012 9:00 am

Unfortunately it can't be compiled with the free version.
Image

But you can still do alot with 256bytes!


I know it's still too much, but RetroBall uses only 347 variable bytes!

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Re: More Games for the SPB

Post by mackletus » Fri Sep 14, 2012 9:27 am

Hey, Just starting to play with the code, but I can't seem to find RandGen.bas

I see bitfogav uses RandGen2.bas in the Dice program.

Where is it?

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Re: More Games for the SPB

Post by bitfogav » Fri Sep 14, 2012 9:57 am

These Random Generators are some Modules that Swordfish users have put together..

Heres the Randgen.bas that Brad used in the SPB
RandGen.rar
(910 Bytes) Downloaded 817 times
More Modules can be found here:
http://digital-diy.com/index.php?option ... Itemid=183
Or
http://www.sfcompiler.co.uk/wiki/pmwiki ... er.Modules

If swordfish SE is the same as the full version then you can make your own Modules and store them in the "User Library" folder. Thats usually found in the same directory where Swordfish was installed, you can put the RandGen.bas file in the User Folder or the other option is to put the RandGen.bas file in the same folder has the Super Pixel Bros game files.
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Re: More Games for the SPB

Post by mackletus » Fri Sep 14, 2012 10:01 am

Got it, but of course got a memory error when compiling.

At least I'll be able to study the code.

Thanks

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