Pacman on an 8x8 LED Matrix

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brad
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Post by brad » Fri Sep 10, 2010 2:43 pm

I haven't actually done anything else with the game since the video :D

Mainly because I need to upgrade to the full version of Swordfish because I have run out of ram. (Swordfish limits you to 200 bytes)

So I can't implement anything else (like the pellets) until I upgrade.

As for your question - it's built into swordfish BUT you need to type in .bits not just .bit

make sure you put the s on the end!

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Post by Mitchy » Fri Sep 10, 2010 8:52 pm

brad wrote:Mainly because I need to upgrade to the full version of Swordfish because I have run out of ram. (Swordfish limits you to 200 bytes)
FYI - Buying Swordfish is not worth the venture - the sole owner/updater of the program (David Barker) has given up on the project and not provided any support for over 2 years.

No support is expected in the near future. Those close to him/have contact with him have confirmed this on other forums

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Post by bitfogav » Sat Sep 11, 2010 2:15 am

Mitchy wrote:
brad wrote:Mainly because I need to upgrade to the full version of Swordfish because I have run out of ram. (Swordfish limits you to 200 bytes)
FYI - Buying Swordfish is not worth the venture - the sole owner/updater of the program (David Barker) has given up on the project and not provided any support for over 2 years.

No support is expected in the near future. Those close to him/have contact with him have confirmed this on other forums

Not according to a recent post of the swordfish forum today.

http://www.sfcompiler.co.uk/forum/viewtopic.php?t=1295

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Post by Mitchy » Sat Sep 11, 2010 8:54 am

As irony would have it heh

Myself along with 2-3 other users have held an 'active web presence' supporting/defending the compiler the entire time - even managed to convince Brad to use the compiler, who in turn did to you!!

Why did I keep supporting it? In hope of the compiler being successful, thus introducing new features/updates/modules/etc, which in turn benefits me!!

Having gone through that stint (and there have been several other stints, just not "as long"), its a real kick to the shins in terms of confidence.

The way I see it - Your time (and mine) is a resource - and should be used to maximise value. We could spend thousands of hours learning all of the ropes (and there's a truck load of them) on a platform such as Swordfish, only to find in the near future, and without warning, it has been "left for dead".

Don't get me wrong - I would love to see the Swordfish compiler press on and become the compiler of choice - but with a little thought, its just as easy to learn C - the world standard in micro controller programming, let alone any form of programming.

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Post by Mitchy » Sat Sep 11, 2010 9:01 am

If your looking for reliable, long term support - there are a few PICBasic compilers out there that have stood the test of time:
  • Proton (PDS)
  • PIC Basic Pro (PBP)
  • MikroBasic (mB)
All of which are likely to have more built in commands/features compared to Swordfish, and due to the natural continued support they are likely to all be more reliable in terms of code-integrity and efficiency.

I prefer to use Proton PDS - hands down the fastest compiler on the market with impressive support and reliable updates/feature additions.

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Post by brad » Sat Sep 11, 2010 8:05 pm

Thanks very much for all that info Mitchy. Some great points to think about.

I don't regret for a second getting into swordfish basic, it's been fantastic! But I am putting some serious thought into moving onto a different basic compiler.

Just as you recommended, proton seems the way to go and I will certainly look into that one.

As a matter of fact, I have just sent an email to proton :)

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Re: Pacman on an 8x8 LED Matrix

Post by bitfogav » Wed Nov 24, 2010 12:21 am

Brad did you ever get round to doing a schematics if we wanted to build the pacman game ourselfs? :)

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Re: Pacman on an 8x8 LED Matrix

Post by brad » Wed Nov 24, 2010 4:52 am

Um, no!

I guess it's a classic case of moving onto other projects without finishing the previous...

I am currently in the process of designing a whole heap of circuit board for all sorts of different projects so I'll have to make one up for the pacman game.

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Re: Pacman on an 8x8 LED Matrix

Post by 1kiko1 » Mon Aug 01, 2011 9:43 am

can you please post how to make the pacman game please parts list, real code, schematic

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Re: Pacman on an 8x8 LED Matrix

Post by brad » Sat Aug 06, 2011 7:50 pm

Unfortunately it was an unfinished project and I didn't document it. I may have the sourcecode lying around somewhere though.

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Re: Pacman on an 8x8 LED Matrix

Post by sdudley » Sun Aug 07, 2011 11:34 am

brad wrote:Unfortunately it was an unfinished project and I didn't document it. I may have the sourcecode lying around somewhere though.
DANG! Oh well, looks like you are going to have to start over from scratch. :evil:

We all expect a working prototype by the end of the week! :wink:

Stacy

PS> We need you to code it in assembly! :mrgreen:
Any time you deviate from sequential consistency, you increase the complexity of the problem by orders of magnitude.

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Re: Pacman on an 8x8 LED Matrix

Post by brad » Tue Aug 09, 2011 10:38 pm

Assembly, surely it cannot be done!

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Re: Pacman on an 8x8 LED Matrix

Post by 1kiko1 » Wed Aug 10, 2011 12:20 am

ok :?

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