Okey dokey then. I think I'll just redraw the map.
EDIT: I found a more recent backup of the program on a hard drive. I'll still have to re-draw the map though.
Search found 24 matches
- Wed Jan 04, 2017 11:55 am
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
- Mon Dec 19, 2016 2:03 pm
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Good news and bad news. First, I am able to finally continue work on this project and many others! Second, the bad news is that I am unable to access anything on my SSD. (But my HDD is fine lol. How is that possible.) So all I have is the file I uploaded to this thread. I'll have to redesign the map...
- Sun Jul 10, 2016 5:41 am
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Life's crazy. I still don't know when I can get back to this. :C
- Sun Mar 20, 2016 6:26 am
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Just a little update... I'm still very busy, but I think I might be able to work on this again soon. Maybe not soon. But I will one day! I haven't forgotten!
- Thu Jan 07, 2016 5:08 am
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
I am really sorry about this. We recently moved and there are a lot of crazy things going on. Don't expect the game anytime soon. :( sorry...
- Wed Nov 25, 2015 5:58 pm
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Ok. My game is almost done. But I wanted to talk about my method a little bit. Basically you have your pixel's coordinates, lets call them PixelX and PixelY, and you use setPixel to set it. But the coordinates need to keep updating based on the ScreenXOffset & ScreenYOffset. So we do this: digiPixel...
- Sun Oct 18, 2015 8:02 am
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Yay! Thanks. I installed it successfully and getPixel works now!
- Sun Oct 18, 2015 6:43 am
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
When I come to the red hut I then push down to go down the rope (with no issues), button B doesn't seem to do anything when I'm at the rope?. I then come to the lava and fall into the lava and the game resets. is this not correct??. No, that is correct. I guess I'll try the new Arduino. I hope this...
- Sat Oct 17, 2015 12:37 pm
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Aha! I was wrong! When I deleted some code I came to the assumption that it was the amount of code that caused the problem. But it was the code I deleted that was the problem. Here's the code: //BUTTON! \/ void button(){ if (-ScreenYOffset+ButtonY > -1){ digiPixel.setPixel(-ScreenXOffset+ButtonX,-Sc...
- Sat Oct 17, 2015 12:33 pm
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Yea Brad, that makes sense. It's just convenient being able to just type digiPixel.getPixel(X,Y) and it's sad I won't be able to use it in this way. At least it I can use the screen offset. Can you post the code that doesn't work? Because I have tried your code you posted and added more to it and it...
- Tue Oct 13, 2015 6:15 pm
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Yes, the code works if it's below about 17,000 bytes. As soon as I deleted some other code so that the total project consisted of 16,726 bytes, the getPixel function started working again. But when it was over 17,000 bytes, the getPixel function completely stopped working. Everything works except ge...
- Wed Sep 30, 2015 5:44 pm
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
No problem. Take your time.
- Mon Sep 28, 2015 9:59 am
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set pixel in the world, not on the screen.
Haha! I took some parts off my Arduino for another project too.
- Tue Sep 22, 2015 5:31 pm
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set World pixel function.
Any chance you can post your code so I can try it out? Well I guess I have to give you the code now. After creating a button that opens a door I had begun adding more things. And after the project reached over 17,000 bytes the digiPxel.getPixel function completely stopped working. To be sure that t...
- Fri Sep 18, 2015 6:42 am
- Forum: DigiPixel - The Arduino and Digispark Compatible Shield
- Topic: Set pixel in the world, not on the screen.
- Replies: 41
- Views: 115960
Re: Set World pixel function.
Yea! Will do! Since I figured this out I've been filled with all kinds new ideas. Not quite finished yet though.brad wrote:Any chance you can post your code so I can try it out?